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06/28/2009 何谓实验经济学?——向大家推荐Joseph Wang的lecture notes今天整理书桌的时候发现了压在一堆paper下面Joseph Wang Dao Yi关于实验经济学方法论的简介。想想已经打印出来很久了(其实还有一篇Levitt & List的what do laboratory experiments measuring social preferences reveal about the real world,但是太晚了不想看英文),是应该好好读一下。
Dr.Wang这位Caltech post doc有很多有意思的研究,比如他的overcommuncation in cheap talk games, 用eye tracking方法挖掘出原来人们是不会strategic lying等等,想必当年深得Colin Camerer的真传。所以当发现他为台大的实验经济学课程写下这篇导论时,毫不犹豫就打印出来了。
短短的24页导读我是一口气看下来的。真是不得不佩服作者的文字功力,将实验经济学的方法论和术语解释得如此通透易懂。该导论将实验经济学分成market design和behavioral game theoy两个大方向,这也让我耳目一新。如果让我分门别类,我会将老老实实地将C9(JEL实验经济学分类号)分为C91(individual decision making)和C92(interactive decision making)两大类;然后在C92当中分market/auction/social preference/cogntive limitation and strategic learning/field experiment这几类。不过现在想想social preference和strategic learning本质是不能够分开的;social preference可以解释人们实验一开始的prior belief,而这个belief随着game的改变也会不断地updated。不过至今好想还没有看到这样的paper能够同时将这两大领域的literature来一个很好的归类——Colin Camerer(准确说应该是Caltech那边)没有做social preference的传统;而Ernest Fehr也不是很粉丝这些behavioral models. 可能新时代的star,就是能够做这种大型综合分析的人吧。想起Jan Potters在behavioral economics课上也说了:现在行为经济学都不缺理论了,就缺能够将这些理论很好整合起来的人。
扯远了,隆重向有兴趣了解实验经济学的同学们推荐这篇导论:
06/25/2009 Done with Lyon真是一个轮回。去年的九月,新学年伊始,我跟随着蒂尔堡军团浩浩荡荡开往里昂参加ESA European meeting;今年六月,学年结束,我又在这里,由同一个机构接待(GATE Lyon II),和同一个conference organizor聊天,做着同一篇paper的presentation,只不过这一次是只身一人。看来一年来研究是没有什么长进啦,不过仍然能够感觉到这一年presentation和teaching经历带来的帮助。当初要是没有 Charles在ESA上面帮我压压场,估计也没有现在的这份镇定从容。
虽说这里是法国第二(第三?)大城市,这次故地重游已经完全失去了新鲜感。吃住方面实在是没有什么好说的(一方面法国菜实在没有传说中那么神奇;另一方面美食也不是我的兴趣),就记记旅途上的经历,以资证明周末出游欧洲实在不是什么明智的选择。
在我查询去阿姆的火车时候这个兆头就已经初现端倪了:原本一个半小时就可以从西站到机场,现在怎么查都变成两小时十五分钟以上,而且居然还出现一段既不是intercity也不是stoptrein,而是NS bussen,让人不知所云。周日上午十点十五分按照原定计划出门到west station,一看站台死气沉沉的一个人都没有,而且火车时刻表又用荷兰语标着几句话,我就知道线路有重大变动了。无奈周围静悄悄地连苍蝇都没有,找谁问去?好不容易等来了一个貌似印尼人的荷兰人,也往阿姆方向去,两个人找来找去,才发现应该到对面站台附近的停车场那里等传说中的NS Bus。过对面站台的时候眼睁睁看着一辆bus开走,又过了两辆相反方向的,终于坐上了开往center的车,从Tilburg West到Tilburg Centraal Station就这么折腾了快一个小时。后来听火车上面的荷兰人说,这两天Tilburg West路段检修,所以周末临时改路线,不巧当好被我碰上了。
不过相比起后面的波澜,这个火车事件实在是小case。斯基辅机场通知飞往里昂的班级出现故障了,需要换零部件,而那个需要的零部件需要调配,所以延误n(n>2)小时。人群一片怨声载道,前台的那三位空妈冷面相对乘客,更是感觉凄凉。但也无奈也只好等了,最原定的下午两点多起飞最后变成了六点左右,够飞一个来回了。
还好那天是夏至的前一天,天黑特别晚,晚上7点多到的里昂天还是大亮着。坐了satobus进城已经是8点多。去到开会指定的酒店,发现前台大门紧闭,一个人都没有!才想起来这是个星期天,员工都不上班的。旁边有个地方好像是这么输入code然后进入(而且连个英文指示都没有),但问题是没有check in何来的code啊。难道要重演一年前ting那个惨案,晚上睡大厅了?
幸好不久一个法国人从电梯里面出来,不管他听不听懂了,连比带画地向他一番哭诉。他问我你有没有code,我说我怎么可能有呢,都没有check in,他又问你有没有打印hotel给你的那张receipt,我说有的,拿出来一看(当然上面也全都是法文没有英文),一个不显眼的地方都一串数字,难道这就是传说中的code了~输入以后果然看到里面一个写着我名字的信封,这才摆脱了晚上睡大厅的困境。不过两个remark:一,那张confirmation纸上面根本没有写自助check in到底是什么个程序,如果没有将那张纸打印出来的话就完了;第二,这种设备好像不是每个hotel都有啊,怪不得ting那次说她再也不住便宜的酒店了。第二天开会的时候我还特意问了几个从德国、美国过来的人,他们都说自己的check in的时候也遇到类似的麻烦,Caltech那哥们还说酒店给的code是错的,结果半夜两点打电话到前台(幸好还有人接
啊,我那个酒店是语音信箱呢)问回来。放下行李以后打算到附近随便找点东西吃吃,又才发现是星期天,好像只有火车站附近的餐厅才开门。只好又坐地铁回part dieu站觅食。完事以后都晚上十点多了,一天就这样折腾过去。严峻的事实表明,不懂local language,就算英文再溜,走在街上也是个文盲。原来坚信自己能够不会语言就走南闯北,现在看来还是稍微投资一点起码在reading上面,起码在这些非常状况下面能够过得自在一点。
本次开会还是很多有意思的经历,比如听了好几场Caltech特色的speeeh,GATE的起源,以及一大堆牛牛们的gossip(你能够想象Charlie Plott和John List之间会有怎么样有意思的对话吗),就不在这里写了。说句掉书袋的话:All the experience regarding to these categories are available upon request.现在我还在机场等回程飞机呢,希望能够赶上下午CentER end of semester dinner的海鲜大餐,哇咔咔~ 06/13/2009 请大家帮个忙因为一门课程的原因,我写了一段关于硕士论文(现在是一篇working paper)内容的简单陈述。目标就是让受过大学本科教育的人都能够看懂。所以请各位指正啦,帮忙看看哪里写得很confusing的~
Have you ever worked with classmates who never spend a second on the team assignment? Or have you lived with roommates who never clean the house, but instead always count on you to do the job? Those people are called “free riders”, for they consume more than their fair share of a public good (such as a clean kitchen which every house member can use). A big problem generates by free riders is loss of efficiency for the society as a whole. That is why economists, who value efficiency, try their best to find out the most effective mechanism in promoting cooperation and decrease free-riding problem.
One research tool economists refer to is lab experiment, in particular, an experiment called public goods game (PGG). In a public goods game, every player in a group secretly and simultaneously chooses how much of their own experimental money to put into the public pot. The group as a whole does best when everyone contributes all of their money into the public pot. However, any player has the incentive to under contribute. This experiment nicely capture the free rider problem in real life: We will all be better-off if everyone cooperates, but some may have the incentive to hold back their effort.
Researchers have run hundreds of such experiments and do found that cooperation gradually decays when people play the game over and over again. Two researchers, Fehr and Gaechter, discovered a very effective way in preventing the decreasing contribution trend. They added an extra stage, named “punishment”, on top of the public good game. Here is how their game works. Players first played the standard public goods game described above. Then the experimenter provides every group member a list of everyone’s contribution. Based on this information, players can decide whether and how much to reduce the earnings of certain group members from the game. At the same time, however, the punisher has to bear a cost – for in reality, the behavior of punishment is often costly. In the experiment, the punisher’s earnings is reduced together with the punished. Fehr and Gaechter showed that even when people only play the game once and this costly punishment does not generate any future benefits, many are still willing to punish free riders at their own cost.
However, in real life, people are heterogeneous so that their ability to contribute varies from one to another. Imagine that two students, Tom and Mike, are working together for a computer programming project. If they are equally capable, it is very easy for them to split the task. Now suppose Tom can do the task ten times as fast as Mike. Since their productivities very so significantly, they may have different opinions on the “appropriate” contribution level to the project. Mike might think that Tom should do the job since he is an expert, but Tom might think that it is totally unfair for Mike to free ride on him. It that case, it is unclear who should is the one to be blamed if the project fails to due on time.
In this paper with Charles Noussair, we aim at investigating how people decide on punishment mechanism in this kind of situation. In particular, we let players choose the punishment rules, and exam whether these rules selected remain efficient comparing with the previous literature.
The main features of our experiments are as follows. We randomly assign players into groups of four, and different roles. Two members of a group are “capable” players, and the rest two are “weak” players. Given the same amount of contribution, everyone benefits more from capable players. For every several periods, they can express their preferences of the following punishment rules: I allow “capable players” to be punished if they under contribute / I allow “weak players” to be punished if they under contribute/ I allow “capable players” to be punished if they over contribute / I allow “weak players” to be punished if they over contribute. If more members say “yes” than “no” vote to a certain item, this punishment rule will be executed for the following number of votes before the next voting is carried out.
The main result we find is that punishment rule chosen by a mixture of capable/ weak players are not as efficient as the rule chosen b a group of players with the same ability. The reason lies in the fact that players are more likely to vote for allowing punishment of another type rather than their own. This mirrors the reality in that institutional rules may not be efficient as they should be if it is voted out by heterogeneous people who have different belief of the contributions other society members should make. 06/06/2009 M-BEES 2009话说光阴似箭,日月如梭,又到了一年一度的Maastricht behavioral and experimental economics symposium盛大召开的时候。去年的今天由于某个很愚蠢的原因没有参加,今年再错过的话怎么也说不过去。况且传说中路可同学的前导师Sabine(也是CentER博士毕业出去的)要讲一篇和我硕一论文高度相关的presentation,而又我惊讶地发现他们网上那个version居然没有引用我的“杰作”,更加要去讨个“说法”了(呵呵,做academia的人就是这么自恋/可怜了)。
马大经院坐落在古老马城东的一条小街上面,隐秘得连个牌子都没有,害得我就这么直勾勾地走过去了。等问人找回来的时候已经错过了Fundenberg的keynote lecture,后来据说反响相当不错。见到了Sabine的丈夫Charles(两人都是Arthur的得意门生啊),小聊了两句;只见一位金黄头发,身穿鲜艳红色线衣的女士款款走来,就是传说中的师姐Sabine了!两人做了自我介绍,她第一句话就说“我们那篇paper有一个新的version,已经意识到你的工作”。其实除了引用的问题以外,我的确对他们的design有一些疑问,聊天很快进入正题。他们的Design为了控制住contribution cost和externality, 只能让contributor自己不能够享受到从public account的收益,并且还要随机得从另一个type当中踢掉一个人。这就显得很不自然了。我个人觉得真得要做如此区分的话,倒不如将contribution benefit控制住,单单动contribution cost。Sabine说在现实当中有“自己享受不到自己contribution的例子呀,比如献血"。不过我觉得这个例子还不如一般的捐款来得好,因为献血法不是说当献血者需要输血的时候优先采用自己献的血吗?anyway,世界上找不到那么perfect的design啦,很有时候都是you gain some, and you lose some. 和Sabine的交谈相当愉快,她像个大师姐一样问我在T村的生存状态,并且讲了她当年在UA交流的一些心得。相谈甚欢。
昨天还有两个惊喜:第一,见到了传说中做(counter) punishment出名的Nikos Nikiforakis,更有意思的是现在他就在我老板的办公室讨论一篇punishment的新paper呢!原来我老板请了过来T村访问三天。也见到了另一位牛人Arno Riedl,马大教授,活跃于公共经济学实验领域。两个人都三十出头的样子,相当年轻啊~另一个keynote speaker Armin Falk也比想象当中年轻很多—— 一群青壮年的聚会,相当有活力。第二个惊喜就是这个workshop的中午饭相当好,居然出现了paste拌虾等热食,和T村,还有EUR那边的冷面包+牛奶相比已经不知强到哪里去了。
回来一个人坐在火车上,瞎想了很多。Academia这一行真的和其他很有行业有相似之处。比如最近认识了一个名曰“豆沙包”的新朋友。该mm常年不辞劳苦地在工作之余画了很多钢炼同人,并且出书成册地到漫展去卖,或者免费贴上网和大家交流。我除了是努力向全职产paper方向迈进以外,其他的生存状态和这些同人创作者,真没有什么不同。不知怎么突然想起了刚看的The curious case of Benjimin Button里面让我感触颇深的话:
Along the way you bump into people who make a dent on your life. Some people get struck by lightning. Some are born to sit by a river. Some have an ear for music. Some are artists. Some swim the English Channel. Some know buttons. Some know Shakespeare. Some are mothers. And some people can dance ... You can be mad as a mad dog at the way things went; you can swear and curse the fates – but when it comes to the end, you have to let go. 最后这一段走题了,请看官自动忽略吧。 06/01/2009 teaching self-evaluation刚刚将自己设计的teaching evaluation结果统计出来,作为对自己一个学期国经授课的一个交代吧。做Instructor真的很累很锻炼人;不过如果准备得好,讲课过程和学生的互动还是很有意思的。同时也深刻感觉到“宁愿讲一节课,也不要上一节课”这句“名言”(好像是Berkeley一个大牛说的)。加上这段时间上art of science presentation培训,对自己presentation各方面的不足有了更深入的了解,这些知识都是没有办法通过看书听课获得的,全靠learning by doing。
截取最后两个open questions的回答立此存照。
Which part of my teaching do you like the most? 1 Your enthusiasm * 2 2 The assignments * 3 3 Methematical parts of the theories * 2/case studies * 2/real life examples * 3 4 Good explanation * 3 5 What to expect in the next chapter/summary of the previous chapter * 2 6 Interactive 7 Surprised quizzes * 4 8 Know my teaching subjects well What can I do to make this course even more lively and interesting? 1 Talk more slowly * 2/clean up the board (often too messy) * 2 2 More lectures 3 More assignments * 2 4 More real life examples * 3 5 Put slides on the BB * 7 6 More confidence 7 Slides changing too fast 8 Earn bonus points in a "silent" way 9 Introduce a game similar to marketing game |
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